Tag Archives: interactivesensor

tap, tap & climb

Tap, tap & climb is an interactive climbing wall where the holds glow triggered by the tapping of the first hold. With the first tap the holds light up in green, which is the easier climb on that route, tap again to reveal a more challenging climb, tap a third time to get the hardest climb.

Right now all the holds light up at the same time, as programing different climbs would require a bunch more holds as well as more advanced programing. I also ran into an issue with the neopixels in my code. When I have 5 neopixels in the code as I programed last night it works, but when I change that number to 9 (to light the third hold) the code gets garbled and all the lights start blinking. I can’t find an error, so I am stuck with this for now.

Thanks for checking it out!